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Donjonneau

7 Game Reviews

1 w/ Responses

The concept is interesting.

... ADDICTIVE!!!! :) :) :) :) :) By the way, all the soundtracks of this game are satisfying my Netzscheen needs!

FutureCopLGF responds:

Glad you enjoyed it! If you're interested, the soundtrack is available at https://pedrogonzalezfernandez.bandcamp.com/ for your listening pleasure!

The only flaw is surely the end of the vicious cycle that lacks possibilities (there's always only one end). I couldn't want to try it too often as it hurted my tender heart, but it's exactly why it's so awesome: it comes with a earth-grounded critic of social media's influence on people. I could brag about TV media first, since there was at some moment a worldwide decision of TV medias to show more negative things than positive ones to get people sticked to their TV screens. But here, it depicts the universal torment of human being's carelessness towards their perception of others. The most horrifying truth here is to think that no matter how we may try to be right, we are separated by the most simple things, as well as the most complicated things. Your work is important to the Post-Modernity Era.

Hi...

Thanks in advance for reading it.

Before digging in the flaws, I want to confirm I really finished the game.

For now I point out two major flaws: the lack of musical ambiance and the sluggishness of game reaction to the keyboard commands.

With the visual style and concept of the game, no music is boring.

Platformer games require instant response of the game when the player hit a game command on the keyboard. This game doesn't, so I couldn't. enjoy finishing the game as I knew it could be without problem of synchonicity.

I have to say how 4 stars out of 5 would be my rating of the game with no lag, even without music.

EscapistProductions has the major part of my opinion (except for the voice replacement with text), so I'll just say: "the voice in background could be remplaced by someone else's that would stick better to the mindfuck concept of the game." By the way, I wouldn't mind borrowing you my voice for your game! :)

Farming xp and gold is so easy I went through in two hours. But indeed, it's a sweet game, with very low probability to lag and a fast load to practically everything. Monster Sanctuary went too far in my onpinion, but this game shows how to master the rythm of events in a game story. Some minors grammar faults, I'll update this feedback when I'll get them all. And no, it won't be as tricky as a pokémon game... XDXDXD

If the programmer can notice this message, he has to understand how the augmentation of difficulty is a key for all game's story modes. Plus, like many players commented before me, the hitboxes are too big. I could accept those flaws if the special attacks were... more... it's like if they seldom show up for many characters (are they too shy? ;) ), except for Salad Fingers and Alien Hominid (when I'll get the 2 unlockable characters, I'll surely leave another feedback about their special attack). Overall, the audio and visual details are most of all flawless (Thumbs up to the artist). I have to say that without those mentionned mistakes the game would be almost perfect (perfection never existed, as we have to be aware of it). I started playing this game yesterday and it introducted me to Newground's pleasures, so I have faith in thee.

Review uptdate: I tried the two other characters and they are interesting. Sadly, the Arcane shooter is really easy to counter, so I hope a minus adjustement could be done.

Creativity and objectivity are embracing my purposes. If I can participate vocally, musically or as a critique, I'll do. I'm precisely fond of funk, psychedelic, progressive and classic-rock music genres, but i fit with what people ask me. I write, too.

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Lévis, Qc, Canada

Joined on 3/19/19

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